🚀 Shader Editor Update – New 3D Workflow Features
I’ve rolled out a new update to my web-based shader editor, focused on making it easier to build, preview, and experiment with 3D shaders directly in the browser.
What’s new:
✨ Interactive 3D Shader Preview
Shaders can now be viewed on multiple 3D geometries in real time. This makes it much easier to test lighting, reflections, and surface behavior without leaving the editor.
🎛️ Uniform Management Panel
A new interface for creating and editing uniforms. You can quickly add parameters (floats, vectors, colors, etc.) and tweak them live while the shader is running.
🧱 Shader Creation Improvements
The editor now includes better tools for creating and structuring shaders, making it simpler to organize uniforms, inputs, and shader logic.
🔄 Live Updates & Instant Feedback
Changes to shader code or uniforms update immediately in the preview, enabling a faster experimentation workflow.
🧪 Built for Experimentation
The goal of this update is to make the editor a playground for exploring shader ideas—whether you’re prototyping materials, testing visual effects, or learning shader programming.




